Tremulous, free open-source 3D team FPS

December 13th, 2009 | by Sean |

Tremulous is my favourite waste of time. I must have lost months of productivity (if you can call the hours after midnight productive) to this game. It’s an online, 3D team First Person Shooter (FPS). That means when you start up the game program, it shows you a list of games running on the Internet, and you attempt to join one. Once you’re in – it goes like this!

A word of caution if you’re in Malaysia: nearly all the servers are in Europe or the USA, so latency is high. That means almost all your opponents will see the action before you do (which means you’re more likely to die). Also, if you’re using Streamyx (which, if you’re in Malaysia, you almost certainly are – because the government ensures there’s no other choice), you’ll probably be suffering from >50% packet loss. In a nutshell, half your ‘moves’ will go missing – which makes you appear to be standing still to the people trying to kill you – and half your bullets will go missing too – which means you’re firing blanks.

I keep wondering if I should try to set up a local server. I guess I need to find some players first! I’m going to try setting up a little server and wireless access point in my house in the next couple of weeks, maybe I’ll run a Tremulous server and a couple of other game servers, tell the local ‘Internet Cafes’ about it, and see if I get any interest that way.

In the meantime, I saw this ‘Tremulous Musical Art’ video by Asvarox at YouTube:

I liked the soundtrack, so I used mencoder and audacity to create a ringtone for my phone:

Tremulous ringtone

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